Musical Videogame covers

Posted on May 12th, 2008

by siyb

While I was surfing the net today I came across a familiar artist by the name of Ryan8bit, that participated in the Dark Side of Phobos compilation/sampler that was discussed on geek\o/sphere before. According to his lastfm page, most of ryan’s songs are metal covers of videogame related themes such as the ones from Megaman, Descent and Zelda (to mention some of them).

Check out his songs, I assure you it’s worth it :>

Music for Everyone… and the Others.

Posted on April 22nd, 2008

by jesse

Einige Zeit ist in dieser Kategorie nichts mehr geschehen. Das liegt wohl hauptsächlich daran, dass ich musikalisch gesehen viel Zeit in der Medieval/Folk Ecke verbracht habe. Seit dem 24C3 begleiten mich allerdings wieder vermehrt elektronische Melodien auf meinen Streifzügen durch die virtuellen Welten.

Und so bin ich auf der Seite von Oxb gelandet. Oxb ist ein in den 80er Jahren in Frankreich aufgewachsener Künstler, der schon in frühen Jahren anfing, sich für Musik zu interessieren und Klavier zu spielen. Wenig später entdeckte er mit einem Commodore (yay) die elektronische Musik, produzierte Musik für die Demoscene und später für ein Hip Hop Projekt. Die Musikstücke, die er unter der Creative Commons zum Download bereitstellt, bieten einen Einblick in seine Fähigkeit, in verschiedensten Stilrichtungen von Dnb über Electrop zu Meditative tolle Musik zu produzieren.

FC #2 CoverEin Projekt, in dem Oxb ebenso aktiv ist, stellt die (das?) French Collective dar, “ein Zusammenschluss von französischen Musikern aus der guten alten Demoscene”. Insgesamt 23 Tracks sind dort in zwei veröffentlichen EPs als freie Downloads verfügbar. Auch hier lässt sich keine eindeutige Stilrichtung nennen, denn neben viel Elektronik, IDM oder Funk sind auch reine Akkustikstücke enthalten.

Ich darf Euch beide Seiten in jedem Fall wärmstens ans Herz legen. Qualitativ hochwertige und freie Musik. Was will man mehr?

amarok.tcl 2.1 - amarok xchat mp3 script new version

Posted on June 20th, 2007

by siyb

I have altered the old 2.0 version and added a function which allows to have different styles for streams and local files. Refer to the changelog for help and feel free to ask questions using the comment feature of our blog.

  • bugfix for 2.1
  • //UPDATE: There was a teenytiny issue with the script that has been fixed now, please download it again so that your display works corrently :>

    Getting Voice Software working with Audigy 4 and Nforce2 OnBoardsound

    Posted on April 3rd, 2007

    I tried to use TeamSpeak to speak with some friends while playing, but i didn’t succeed to get it working. I tried to put “aoss” in front of the “TeamSpeak” command, nothing changed. So i tried to find out, what i can do. First i merged audacity where i found out, that my microphone doesn’t work with the default device. I had to change from “Mic Capture” to “ALSA: Audigy4: Multichannel Capture/PT Playback (hw:0,2)”. But in TeamSpeak was no Option to use this devicepart.
    After this i tried “mumble” a really nice voice software that is opensource and works unter Windows and Linux. More infos here [1]. I used the svn version, the ebuild didn’t compile. I used this [2] introduction to install it.
    When i start mumble and joined a server i could here others, a step further to a solution (in TS i didn’t hear anything). Although mumble uses Alsa i still can’t talk, just crazy sounds coming over to others. After some time hacking around with the config i started to try my onboard Chip. I have a Asus A7N8X Deluxe 2.0 so i needed the “intel8×0″ driver. I made a new Kernel with emu10k1 for my Audigy 4 and intel8×0 for the Realtek Chip on board. I used ALSA and the drivers as modules. More infos here [3] especially 2.4.
    So now i wanted to use the Audigy 4 for Output and the intel8×0 for input, because microphone with intel8×0 works fine. So i used [3] and [4] to make my Gentoo using both cards as one.
    I had to modify some files:

    /etc/make.conf:

    ALSA_CARDS="emu10k1 intel8x0"

    /etc/modules.d/alsa:

    alias /dev/mixer snd-mixer-oss
    alias /dev/dsp snd-pcm-oss
    alias /dev/midi snd-seq-oss
    
    alias snd-card-0 snd-emu10k1
    alias snd-card-1 snd-intel8x0
    alias sound-slot-0 snd-card-0
    alias sound-slot-1 snd-card-1
    options snd-emu10k1 index=0
    options snd-intel8x0 index=-2

    .asoundrc:

    pcm.!default {
        type plug
        slave {
            pcm {
                type    asym
                playback.pcm dmix:0
                capture.pcm dsnoop:1
            }
        }
    }
    pcm.dsp pcm.!default

    Now i made sure that alsasound is added to the runlevel and configured Alsamixer.
    So the Audigy is working for output and the Realtek Chip is working for the input.
    Now i can use mumble and TeamSpeak. There is just one problem left with mumble. When more then 1 User speak it crashes, if anyone has a solution please report me:
    ALSA lib pcm_dmix.c:914:(snd_pcm_dmix_open) unable to open slave

    [1] http://mumble.sourceforge.net/
    [2] http://www.linux-gamers.net/modules/newbb/viewtopic.php?topic_id=2896&forum=6
    [3] http://www.gentoo.de/doc/de/alsa-guide.xml
    [4] http://de.gentoo-wiki.com/Soundkarten_kombinieren

    Zelda Reorchestrated!

    Posted on February 23rd, 2007

    by jesse

    While siyb is still rebuilding his homeserver and thus our news bot is down I can take some time to publish this post I created a few days ago. This goes into the free music/free mp3s section again and I must say that I really like it although I’ve never really finished a Zelda “level”. It’s kinda retro style but the quality is very good, must say that the artists behind this project achieved their goal to create something realistic, atmospheric and enjoyable. Lay back (or start your SNES emulator) and check this:

    What is ZREO?

    ZREO stands for Zelda Reorchestrated. It is our goal to transcribe the musical masterpieces that you have heard in the greatest video game series ever created: The Legend of Zelda! Our goal is to give each and every song from The Legend of Zelda series a realistic and atmospheric sound with the quality that you would expect from such film composers as John Williams, Howard Shore, and James Horner.

    We don’t look to seek profit or fame. This is merely our own form of artistic expression that stems from The Legend of Zelda. If it weren’t for Zelda, ZREO wouldn’t exist. So we are grateful to have such a legendary video game series that can pull so much inspiration out of us.

    ZREO began in October of 2004. While it was shut down due to financial issues in january 2006, it has fortunately been revived and you can download a load of tracks at their website.

    Download all the music from several mirrors at ZREOmusic.com


    design: makequick.com | modificashuns and bugfixes by jesse
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