by jesse
You are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel. And you’re right in the battle.

Chromium is a fast paced, arcade-style, top-scrolling space shooter. Goal of the game is to survive the adrenalin peaks you get from playing get (*g*). You can read about the question why the game is so difficult: “Quitcher whinin’, you ninny! It’s supposed to be hard! Seriously, Chromium B.S.U. is intended to be a 15 minute adrenaline rush/mental cleanser. Frequent doses of explosions (even your own) can be very therapeutic.” which is pretty self-explanatory.

The rules are simple: every enemy ship that gets past the bottom of he screen will attack Chromium and you’ll lose a fighter. Besides shooting at them you can crash into the enemies or perform a strategic suicide which will kill every ship on the screen.

To make the game more fun you can grab two kinds of pickups: the skulls will supply you with weapons and ammunition, the shiny tuxes boost your shields, repare the ship or give you extra lifes.

Chromium uses SDL (1.1.6 or higher) and Hardware accelerated OpenGL or Mesa. One can find a precompiled Windows Binary, which is “100% unsupported” as well as the sources on the project page. Packages for the various linux distributions are available through the particular managers.